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Game Change: AU Senior鈥檚 鈥楥ode Switch鈥 Will Explore Identity

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Purple and blue computer and video game consoles over a white background.
AU senior Eric Vignola is creating a video game that explores complicated identity questions.

The , 麻豆果冻传媒 Experience II (AUx2), taps into the talent and ingenuity of the AU student body. Each class is assigned a student peer leader to work with an instructor-facilitator. Yet students have contributed in other ways, reflecting the dynamic work already being done on campus.

Eric Vignola is one of those contributors. He鈥檚 not only a peer leader working with AUx2 instructor , but he鈥檚 creating a video game expected to be used for the class.

鈥淚 had no intention of releasing the game to anybody, but it just turned out that I was in meetings and some of the professors were talking about new types of media they wanted to put into the curriculum,鈥 says Vignola. 鈥淭hen it came out that I was working on a game myself.鈥

Code Switch

Vignola鈥檚 game is called Code Switch, relating to the practice of adapting speaking styles to specific racial, cultural, or ethnic groups. As part of the game, you might control a character who is purple, or you may be able to change a character鈥檚 color from purple to blue. The surrounding environment will react differently to a game character depending on his or her color at a particular moment.

It鈥檚 very much a metaphor for code switching, Vignola explains. 鈥淚t depends on the vernacular I use, or the clothes that I wear, or even the racial makeup of the room,鈥 he says. 鈥淚f there鈥檚 somebody darker or lighter than I am, the environment changes, and the decisions that I can make with my peers change as well.鈥

Vignola is modeling Code Switch on the Super Mario Bros. games, with hopes of making the game both educational and enjoyable. He鈥檚 trying to avoid what he terms 鈥渃hocolate-covered broccoli.鈥

鈥淪ometimes [the game] is supposed to be fun, but it鈥檚 really not. And nobody鈥檚 having fun doing it. So, I wanted to make a game that even if you didn鈥檛 get the metaphor at all, it was still a good game,鈥 he says.

Gaming and Identity

Vignola is a senior major, but he鈥檚 also taken a number of courses here. His nascent game reflects both his love of gaming and his desire for social change. His biracial background and personal passions influenced not only this game, but his academic career.

Eric Vignola

AU student Eric Vignola.

He grew up in Sicklerville, New Jersey, the son of an African-麻豆果冻传媒 mother and an Italian-麻豆果冻传媒 father. As a kid, that could spur awkward interactions with classmates. Some people mistook him for being Latino, and others joked that his mom and dad weren鈥檛 his biological parents.

Vignola assumed this was just kids being kids, and he didn鈥檛 confront the full ramifications of those comments until he arrived at AU. In creating Code Switch, he wanted to explore these complex identity questions.

鈥淭here are not many game developers who look like me, and there are even fewer games that are about being biracial,鈥 he says.

He鈥檚 found that whether you鈥檙e biracial or not, a person鈥檚 experiences with code switching vary significantly.

鈥淚 think we鈥檝e all felt lonely or isolated in a social environment at some point, and I鈥檓 hoping that everybody could at least identify with that in the game,鈥 he says.

Vignola has personally struggled with code switching, and he says it can feel like a burden. 鈥淚f I鈥檓 the darkest person in the room, I become the de facto minority. But if there鈥檚 somebody in the room who fits the stereotypical 鈥榖lack鈥 more than I do, all of the sudden I鈥檓 not black enough. It鈥檚 a weird space to live in,鈥 he explains.

What You Want from Life

Set to graduate in May, Vignola is hoping to move to San Francisco鈥攁 hub for technology and gaming. He鈥檇 like to start working in a game development studio where he can learn and practice his craft.

At AU, he鈥檚 gotten excellent guidance from and , both computer science professors who are also involved with the . He鈥檚 also a , and he says FDDS Managing Director helped him 鈥渁sk some of the tougher questions about what do I want from life and who do I want to be.鈥

He remains an enthusiastic believer in using games as tools for positive change. If kids are already spending countless hours mastering these games, there鈥檚 an incentive to harness that ability, he argues. Even if you鈥檙e just a game novice, you can learn from your mistakes.

鈥淟ife is not easy, and games offer a really beautiful way of creating a space for people to fail and feel like failure is OK,鈥 he says. 鈥淭he medium is so young that I think we鈥檝e only seen a fraction of what kinds of games can be made.鈥